Directions: Read the paragraph about our trip to the National Zoo. Then use the words from the list
below the paragraph to fill in the missing words. Use each word just one time.
Yesterday our class went to the National Zoo ____ Washington, DC. ___ 9:00 AM we took the
Metro and got off at the Woodley Park stop. We walked three blocks ___ the Metro to the National
Zoo. First we saw the giraffes and elephants. Then we saw the seals. Finally we saw the pandas.
The pandas were so cute! We stayed at the National Zoo _______ two hours. At 11:30 AM we took
the Metro back _____school.
at in to from for
Highlights: There are several kinds of games that learners enjoy in the classroom. Games give
learners opportunities to use the language they are learning in non-threatening, enjoyable contexts.
Teachers can adapt standard games like Bingo or make up their own simplified versions of games
based on TV game shows like Jeopardy or The Price is Right.
Context: Games like Bingo, Concentration, The Price is
Right, or Go Fish are appropriate for
literacy- and beginning-level classes including general ESL, family literacy,
and workplace. Spelling bees may work with beginning or intermediate classes.
Team competitions or more
complicated games such as Jeopardy (where students are given answers
and have to ask questions) can be appropriate at any level. However, as with
any instructional activity, students need to be told
why they are doing the activity (for example, to practice asking "what," "when,"
"where," and
"why" questions, or to practice the letters of the alphabet). Otherwise,
they may think the activity is not serious and may be hesitant to participate.
Estimated time: At least initially, it may take some time for students to learn the rules of the game.
After a few practices, however, the games should take less time. However, games should not be
overused. For example, in an intensive class of 10-15 hours a week, learners might want to play
Bingo or another game for an end of the week treat (that reinforces the week's new vocabulary). In a
non-intensive class of four hours a week, students might not want to give up their learning time to
play a game.
Materials: Items vary according to the game, but many can be homemade. Some ESL specific
games are sold by educational companies, and the rules of some standard games can be adapted for
classroom use.
Objectives: Adult students learn to understand a variety of spoken (and written) instructions and
how to make appropriate conversation in social groups, including asking for clarification and politely
disagreeing. Specific goals such as learning numbers or new vocabulary are associated with
particular games.
Procedure: Luckily, most students are familiar with game-playing and may know the same or
similar games as the ones you introduce. The best way to introduce a game is hands-on. That is,
demonstration is more effective than lengthy explanation.
Practice: Learners work in groups or pairs to play the game. There may be some confusion and
game rules may evolve, but as long as learners are participating, the activity is useful.